Friday, September 26, 2025

How Public Libraries Can Connect with Gen Z and Gen Alpha

How Hammond Public Library Can Connect with Gen Z and Gen Alpha

The younger generations of Gen Z and Gen Alpha need new approaches to connect with libraries, which serve as outstanding community resources. Young people today belong to a digital generation that connects worldwide through visual communication. At Hammond Public Library, we’re embracing new ways to meet them where they are, both online and in person. 


graphic made with kittl AI

Who Are Gen Z and Gen Alpha?

  • Gen Z and Gen Alpha stand as the most technologically advanced generations in human history because they were born between 1996 and 2015 and 2010 and 2024 respectively. The way they learn involves visual methods at high speed through social interactions. Users now anticipate interfaces that provide instant understanding and personalization along with multimedia content. ,
  • Gen Z employs technology for purposes beyond convenience because they use TikTok, Instagram, and YouTube to acquire knowledge and establish relationships with others. 
  • The members of Gen Alpha have experienced life without iPads and smartphones, and voice assistants since their birth. Children today not only watch content, but they also produce their own content through photography, video creation, and artistic work from a young age. 

How Do These Generations Like to Learn?

  • Visual & Hands-On:  Gen Z and Alpha students learn best through short videos and interactive content instead of traditional lectures and long reading materials, according to their preference for visual and hands-on learning. The more visual and experimental, the better. 
  • Social & Global: Social media is the classroom. Their worldview is influenced by current trends as well as pop culture elements such as K-pop and anime, and their exposure to international viewpoints. Learning is a team sport. 
  • Independent & Creative:  Young people today seek independent learning opportunities through DIY tutorials and resume-writing as well as other self-directed activities. 

How Libraries Can Help: Practical Tips

  • Maker & Media Workshops: The workshops should include hands-on activities that involve 3D printing and coding, podcasting and filmmaking. Youth learn through hands-on activities, which take place in small peer-led groups during these workshops. 
  • Collaborative Events:  The organization should create collaborative events that include book clubs, game nights, and hackathons. The most effective learning approach for Gen Z and Alpha students involves working together in teams while receiving guidance from their peers. 
  • Educational Gaming:  The program combines educational gaming with QR code scavenger hunts and educational applications that teach students through play-based learning. 
  • Short, Fast-Paced Content:  The content requires short sessions with live demonstrations and rapid scientific information delivery because people have limited attention spans. 
  • Content Creation Opportunities:  The digital media labs at the library provide children with opportunities to create content through activities such as recording book trailers and podcasting, and developing basic games. 

Upgrade with Tech That Works for Them

  • Mobile-First Services:  The library website, together with its catalog system, should operate correctly on mobile devices and tablet platforms. The system requires a specialized application to generate personalized book recommendations and digital reward systems for its customers. 
  • Digital Installations:  The library needs to create AR/VR kiosks and interactive screens, which will enable users to see book characters become real living beings as they move through the library. 
  • Social Media Engagement:   The platform utilizes TikTok, Instagram, and Snapchat to promote events and share short videos about book suggestions and social media safety lessons. 

Keep the Library Experience Hybrid & Personalized

  • Hybrid Events: Mix virtual author talks or workshops with in-person Q&As and activities.

  • Online Communities: Launch a library Discord or Facebook group for teens—to chat about books, organize gaming meet-ups, or get homework help.

  • Youth Voice: Let kids vote for event topics or design their spaces. Customization goes a long way!

  • Micro-Learning: Offer quick how-to videos, social posts, and infographics for library skills and news.


The Bottom Line


The library needs to evolve into a digital innovation hub by studying how Gen Z and Alpha users interact with technology and social media, and visual content. The library has established itself as a welcoming space for students who want to learn through interactive activities, collaborative learning, and engaging educational activities. 

References

GenHQ. (2017). Gen Z: Stats and facts. Retrieved from https://genhq.com/gen-z-2017/

McCrindle Research. (2023). Generation Z infographic. Retrieved from https://mccrindle.com.au/insights/blog/gen-z-infographic-2023/

McCrindle Research. (2023). Generation Alpha infographic. Retrieved from https://mccrindle.com.au/insights/blog/gen-alpha-infographic-2023/



Friday, September 19, 2025

QR Code Mysteries: Active Learning for the Library

 Introduction

Active learning is all about engaging students directly in the learning process rather than having them sit passively and absorb information. This week, I explored the blog post QR Code Mysteries which describes a fun and interactive way for students to learn through movement, problem-solving, and discovery


 

image created in Canva

Summary of the Activity


Students in the QR Code Mysteries classroom activity scan room QR codes to obtain clues which guide them through different tasks and questions. The activity converts standard classroom instruction into an interactive competition which drives students to find solutions through teamwork. 

Why This Is Active Learning

Students must perform physical actions to find and scan QR codes while using their minds to solve clues and working with others in pairs or groups during this activity. Students actively pursue information while developing their own understanding of the subject matter. 

Ideas for Growth & Library Applications

This activity could easily be adapted to the Hammond Public Library. For example:

    • The library needs to introduce QR codes, which will help visitors navigate the building and simultaneously indicate the location of resources in various sections. 
    • The Summer Reading program would link readers to theme-based trivia questions and challenges through QR codes. 
    • The library could implement digital literacy workshops, which would enable patrons to access brief tutorials about database usage and e-book and library application operation through QR code scanning. 
    • I also see opportunities to involve teens in creating their own QR code challenges as part of a maker program, giving them ownership over the learning experience. 

Reflection

Modern libraries function on active learning as their core principle because it enables users to interact with information directly rather than passively receiving it. The approach at Hammond Public Library allows the library to develop active learning experiences that transform ordinary library visits into purposeful educational activities for lifelong development. 

Padlet Link & Screenshot






Conclusion

The interactive design of QR Code Mysteries showed me that learning reaches its peak effectiveness through the combination of entertainment with interactive features. Active learning achieves its highest level of success in libraries because these spaces enable discovery-based learning activities. The implementation of these activities within programming allows us to develop educational experiences that create lasting memories while building stronger connections with our community. 




Friday, September 12, 2025

Mapping My Digital Spaces & Reflecting on My PLN

Introduction

 The Internet is woven into nearly every part of my professional and personal life. The tools I use for work as a library director and educator help me maintain staff connections and partner communication and support my ongoing professional development. The current assignment required me to stop and think about my online activities and my most used digital resources and their impact on my educational process. The David White Visitors vs. Residents model provided me with a framework to see how my online activities change based on my particular objectives.

 

My Digital Space Map 

A diagram of a company

AI-generated content may be incorrect.

Source from Canva: Author

 

 

I conduct most of my work visits through functional and task-oriented methods because I use Paylocity to check timesheets and LibraryIQ to examine circulation statistics and search for LEU opportunities on the Indiana State Library website. These are low-social, goal-oriented interactions.

I build lasting connections and stay connected with my professional residents by using my resident management tools. I engage in professional discussions by using LinkedIn and ALA Connect and multiple library-focused Facebook groups. I participate in webinars and forums from IFLA and ALA because these platforms create a community network that goes beyond their core capabilities. 

I dedicate my leisure time to Instagram and Discord because these platforms let me stay in touch with my friends and other RPG community members. My visitor-mode personal tools include YouTube and Zillow, where I search for information without leaving a significant digital footprint.

 

Surprises & Insights 

One surprise was just how many of my “first screen” apps on my phone are professional tools — email, Teams, Slack, and LinkedIn. My work duties force me to maintain constant proximity to my colleagues in the present workplace. My daily routine reveals that I become more active in personal spaces through gaming, Discord, and Instagram Reels during evening hours. However, I transform into a task-oriented worker who finishes tasks quickly before leaving work. 

The mapping exercise revealed that students learn at various sites that extend beyond conventional educational environments. I learn important strategies through LinkedIn posts from other directors and YouTube webinars and X (formerly Twitter) thought leaders. The library staff utilizes these informal learning experiences to develop new policy recommendations and programming concepts for the Hammond Public Library. 

My Professional Learning Network (PLN)

 

The process of mapping my PLN allowed me to identify which individuals fulfill each of the roles. 

 

  • The library system colleagues, along with MLIS program classmates, provide me with encouragement for my new projects.
  • The people who oppose me include the directors and board members who test my proposal development through challenging inquiries.
  • The organization relies on local supporters, including City Council members and representatives from the School City of Hammond, who endorse library programs and provide financial backing. 
  • The technical advisors who assist us include our IT personnel, LibraryIQ trainers, and members of online communities who specialize in fixing technical problems. 

 

I realized that I would benefit from strengthening the “Challenger” side of my PLN — joining more director roundtables and professional forums where tough policy questions are debated would push my thinking further.

 

Conclusion

 

The process of creating this digital map, together with my PLN reflection experience, proved to be highly educational. My digital activities follow specific patterns that demonstrate how I distribute time between professional responsibilities, educational pursuits, and social interactions. The knowledge I gain will enable me to choose meaningful online activities that help me establish professional relationships, which in turn drive my career development. I will start by joining an ALA Connect group and using webinars and library leadership networks to build my PLN. 

 


Sunday, September 7, 2025

Technology’s Impact: Makerspaces in Public Libraries – The Hammond Public Library Example

 

Introduction

Public libraries function as active learning environments because modern educational technology trends have transformed them into interactive centers for hands-on learning and creative pursuits. The library has witnessed the emergence of makerspaces as a significant trend, providing patrons with dedicated areas to create and learn through equipment such as 3D printers and sewing machines. Many libraries across the United States have developed makerspaces as a way to engage their communities; these are places to “create, build, and craft,” attracting new visitors and increasing demand for library services. Public libraries create makerspaces to promote community involvement and continuous learning, which supports their educational purpose. The blog post examines makerspaces in libraries through their advantages and disadvantages while showing how Hammond Public Library in Indiana uses modular makerspaces to support adult learning needs. We will analyze the initiative through the SAMR model of technology integration to understand its alignment with adult education technology usage. 


What is a Library Makerspace?

A makerspace functions as a specific area that enables people to access shared resources and knowledge while working on collaborative projects to create things together. The concept originated from the “maker movement,” emphasizing DIY creation and learning through hands-on experience. Libraries have embraced this movement as part of a broader shift from viewing the library solely as an information repository to seeing it as “a place for innovation and collaborative learning". The 2013 report established library makerspaces as physical areas that unite people to share resources and knowledge through collaborative work on projects and social connection development. The first library makerspaces concentrated on engineering and computer science technology, but they now provide support for arts and crafts and various creative activities. In practice, a library makerspace might host activities as diverse as coding workshops, craft and sewing circles, electronics and robotics clubs, digital media production, and more. The modern makerspace offers access to advanced technology, including 3D printers and laser cutters, as well as digital design software and basic tools such as sewing machines, art supplies, and hand tools, catering to a diverse range of creative activities. 

Libraries have maintained informal learning support since before makerspaces became popular, as they used to run knitting circles, craft classes, and hobbyist meetups. The makerspace is a technological leap forward from those humble craft tables: “The new tools are a lot flashier, and certainly more expensive, than a needle and thread”, notes an American Library Association article. The library makerspace reaches its peak effectiveness through its provision of equipment that most people cannot afford to buy for personal use. The library can acquire items that individual people cannot afford to purchase for occasional use, such as high-end sewing machines, 3D printers, and professional software licenses, to share with the community. Makerspaces enable equal access to modern technology and tools, supporting libraries' goal to provide equal access to information and resources. The goal of library makerspaces to offer advanced technology access to all people becomes achievable when they receive adequate support, which also fosters the creative development of community members. 


Pros of Library Makerspaces


Why are makerspaces spreading in libraries – what benefits do they offer? There are many potential advantages, especially in an adult education context:

Makerspaces operate as active learning environments that let students learn through actual hands-on experiences. Adults (and learners of all ages) can learn new skills by actually doing and creating. Students need to take an active role in their learning materials, rather than simply accepting information, during their educational journey. Library science research demonstrates that makerspaces enable people to learn through direct experience by working independently and together on various projects, which teach them more from practical activities than classroom instruction. Adult learners acquire useful skills by participating in peer-based informal learning, which creates hands-on learning opportunities. 

Adults who participate in maker activities develop essential 21st-century competencies through problem-solving and creativity, critical thinking, and teamwork skills. The mentioned skills appear in multiple job advertisements throughout different business sectors. 
makersinthelibrary.org
The library makerspace serves as a resource that helps people build their skills for work and maintain their professional development. The Pikes Peak Library District discovered that maker-centered learning teaches essential skills that employers want to see in their workforce (troubleshooting, communication, creativity, etc.). 
makersinthelibrary.org
A library provides adults with the opportunity to develop technical skills through design software and coding kits, and fabrication equipment, which can boost their job prospects or help them transition to new careers. Libraries create makerspaces that serve entrepreneurs by providing equipment for business owners and inventors to develop marketable products through prototyping. According to one library’s experience, these services “can be beneficial to brand new businesses” by allowing them to design prototypes or create items for sale without the upfront cost of outsourcing to commercial firms
makersinthelibrary.org
The library makerspace functions as an entrepreneurship development center for the local community. 

An operational makerspace turns the library into an energetic community hub that builds social bonds between people. Patrons operate tools independently, yet they assist each other when working with these tools. People from different age groups come together to accomplish tasks by sharing their individual expertise and innovative ideas. Library staff have observed patrons “helping each other every day with the equipment and challenges… just talking to each other, excited and curious about their projects. The service is creating a community. 
makersinthelibrary.org

Adult learners who want to learn in a supportive environment will find this intergenerational collaborative space particularly inviting because it provides a comfortable learning environment. Makerspaces create opportunities for mentoring relationships to develop through programs where a tech-experienced teenager teaches 3D modeling to an older adult and an accomplished hobbyist teaches sewing machine operation to new learners. The library serves as a social learning facilitator through these interactions, which build stronger community connections. 

The addition of makerspaces in libraries leads to higher library attendance and attracts new users to the facilities. The library attracts new visitors through maker activities because these activities provide unique experiences that appeal to technology enthusiasts, artisans, and hobbyists who need specific tools. For example, when the Chicago Public Library launched its Maker Lab in 2013 as a pilot, the response was overwhelmingly positive – workshop sessions filled up and there was high demand to keep the space open. Libraries transform into contemporary learning facilities through makerspace services, which enable them to obtain financial support and draw in fresh members. The library makerspace serves as a vital resource, offering STEM learning and arts spaces to communities that lack these facilities. 

The library serves as a fundamental resource that enables uneducated adults to access ongoing educational possibilities. Makerspaces expand the menu of learning experiences beyond traditional media (books and lectures) to include learning by creating. Adults can learn new hobbies or rekindle past interests in woodworking and crafts through library-based fix-it clinics and sewing repair workshops, which help them improve their household repair abilities. People can find new creative activities to try through different activities. Learning to design and 3D-print replacement parts for broken appliances enables people to develop confidence and self-reliance through their accomplishments. Makerspaces create an environment that fosters artistic creativity and growth. Providing tools for making art, jewelry, clothing, etc., can even have economic benefits: library access to creative tools can help local artisans produce products to sell, contributing to the creative economy (one library cited an arts study showing over $153 million annual economic impact from arts and culture in their community, underlining how supporting local makers can have real economic ripple effects
makersinthelibrary.org). 

Library makerspaces provide adult education improvements through practical skills training, which enables direct learning experiences that produce valuable knowledge for individual and career development. They transform libraries into active learning labs and creative studios, which have a significant positive impact of technology in the public library sphere.

Cons and Challenges of Makerspaces in Libraries

Makerspaces encounter various obstacles during their implementation process, although they provide numerous advantages. Libraries need to evaluate all these points, along with their potential negative aspects. 

The high cost of advanced maker equipment poses a significant challenge for obtaining funding to purchase it. The purchase of 3D printers, laser cutters, high-end computers, and sewing machines for makerspace equipment requires substantial financial resources from library budgets. Even though prices of some tools have come down over the years (personal 3D printers, for example, are more affordable now than a decade ago), “they can still be quite expensive, especially for professional quality models”.The initial investment for the makerspace represents only the beginning, as ongoing expenses include materials such as 3D printer filament, fabric, electronics kits, and other necessary supplies. The equipment requires regular maintenance and repairs and will need eventual replacement when it reaches the end of its useful life or becomes outdated. Public libraries rely on grants, as well as special funding, to establish makerspaces within their facilities. The sustainability of libraries becomes a problem when their funding sources are depleted because they must decide between implementing user fees for makerspace access and material usage. The system of service payment would enable libraries to recover expenses. Still, it would establish financial obstacles for users who lack payment capabilities, which opposes the core value of unrestricted library access. Thus, funding needs to be planned carefully, and libraries often must advocate to stakeholders that the makerspace is worth the investment.

The creation of makerspaces in libraries becomes difficult because libraries must find enough dedicated space within their restricted physical boundaries. Maker activities require room for equipment and for people to work comfortably (often in groups). They may also require special furniture (large work tables, tool storage) and infrastructure modifications. The equipment generates noise and produces fumes during the operation of 3D printers and laser cutters, which require soundproofing solutions and ventilation systems. Every library structure cannot meet the needs of these users. Libraries must transform their buildings into flexible areas that unite different functions through redesign or convert present spaces into new areas because of this development. A common approach, as seen in smaller or rural libraries, is to host maker programs in a meeting room or other shared space that is set up temporarily for workshops
makersinthelibrary.org
The flexible design system offers effective space management, but requires additional setup work for each deployment. The main challenge lies in making the space both secure and operational for its dual purpose of supporting traditional activities and messy maker activities. 

A makerspace requires sufficient staff members and specialized experts to function correctly because it needs people who will handle equipment maintenance and assist users. Libraries must decide between two options for makerspace management, which include providing patrons with unrestricted tool access versus implementing staff-led instruction and programming. Many devices in makerspaces, “require extensive training to use effectively” – for example, a laser cutter or a programming workstation might overwhelm a first-time user without some guidance. The staff members who work in libraries typically receive training in reference services and literature. Still, they often lack the technical skills required to operate a 3D printing station or teach Arduino coding. The organization needs to train staff members or find new employees who have the necessary competencies. The operation of a makerspace requires staff members to dedicate their time, which leads libraries to distribute their workloads differently or establish dedicated maker specialist roles. Libraries that want to host maker spaces need to find volunteers who have expertise in technology and making, because some libraries partner with local maker clubs, tech students, and community experts, but the process of coordinating volunteers makes things more complicated. Human resource capacity exists as a critical matter that requires urgent resolution. 

The training of users and safety measures face an equivalent level of difficulty as the staffing problem. The library needs to establish safe operational procedures for tools that accommodate different skill levels among adult users. The library needs to develop training programs or certification systems (users must complete safety orientation before they can operate 3D printers and sewing machines on their own). The safety policies also need to be considered because protective gear is required. How to supervise the use of sharp tools or hot equipment? The emergence of these elements establishes a new policy space that libraries must address with exactness. 

The integration of library mission and usage has become a topic of controversy because some critics question whether makerspaces should exist in libraries. The stakeholders who maintain conventional library beliefs question the necessity of 3D printer investments because they think the money should be used to buy books. In some discussions, “some might not see the need for a makerspace or may question whether it belongs in the library” at all. The library needs to show how the makerspace supports its core mission of learning and community service and demonstrate that users want this resource. Libraries have responded by gathering evidence of makerspace success and usage statistics, which indicate their role in educational literacy development through innovative approaches. A makerspace that fails to receive adequate planning will end up as a “white elephant” because the community will not use it, since their needs and interests do not align with the space. The process requires libraries to perform thorough needs assessments and strategic planning, which requires administrative and community support. A makerspace that lacks proper planning will turn into an unproductive space, but strategic planning combined with support will turn it into a vital library service improvement. 

The introduction of makerspaces brings two main challenges to libraries: they create noise, and they lead to cultural changes in the way people use the space. 3D printers and team discussions create distinct operational sounds, creating a workplace environment that differs from complete silence. Libraries need to develop soundproof makerspaces, or they should designate specific times for these activities. The new system operates well, but it introduces rules for the library that some users need extra time to learn. 

The library sector has demonstrated its ability to overcome these obstacles through effective management. The first step of key strategy implementation involves testing small-scale versions (such as "pop-up makerspace" pilots) to determine community interest, followed by grant acquisition and local school and tech group partnerships and service development through ongoing improvement. The scientific community agrees that makerspaces work best when they match the requirements of their community, although they do not serve every community equally well. As one review concluded, although some see makerspaces as a fad, a well-planned and properly supported makerspace “provides one way for libraries to reinvent themselves while also staying true to their core values.”

The Hammond Public Library established a modular makerspace for adults, which serves as an example for this case study. 

The Hammond Public Library (HPL) serves as an example to demonstrate how libraries can put this trend into action through their makerspace initiative. HPL is the public library serving the city of Hammond, Indiana (population roughly 78,000)
in.gov 
Like many mid-sized city libraries, Hammond Public Library operates a single main library building after years of budget challenges (it closed its branch locations in the early 2010s). Any new service needs to be integrated into the existing infrastructure because space and resources are restricted. 

The library established a modular makerspace that serves as both an adult computer lab and a makerspace facility because of the makerspace movement and community demand. Instead of building a brand-new dedicated “Maker Lab” room, HPL is transforming an existing computer training room into a flexible space that can serve multiple purposes. The space functions as a typical computer lab for educational activities and everyday use when school is in session. Still, it converts into a makerspace through equipment setup and space arrangement during evening programs and events. The mobile furniture and equipment enable librarians to transform the space between different learning environments. This kind of multi-use design is a practical solution for libraries that don’t have the luxury of excess space – it aligns with what some small libraries do in using a “multipurpose room” for maker programs
makersinthelibrary.org
, but HPL is taking it a step further by making the dual use a permanent feature.

Tools and Equipment: Based on feedback from the library’s youth and teen services librarians, HPL selected a set of flexible tools that have proven popular in teen and children’s programs and can be offered to adults as well.  The cross-departmental consultation proves to be effective because youth librarians understand what attracts young readers, who often take to maker activities. These same tools work well for adult learning needs. As a result, HPL’s makerspace inventory includes:

The lab operates with high-performance PCs, which serve as desktop computers for normal operations and executing design applications during maker sessions. The presence of computers in this space enables adults to work on digital projects through coding, digital art, and internet-based DIY tutorial searches as part of their maker activities. 

3D Printers – The library acquired a couple of 3D printers, which are often the “flagship” tool of any makerspace.These allow patrons to create plastic prototypes or objects. Adults utilize these machines to produce a wide range of items, from engine components to artistic masterpieces. Given that 3D printing was one of the first technologies libraries adopted in maker initiatives, it’s a natural inclusion. (The local school district has introduced makerspaces with 3D printers and laser cutters to its middle and high schools because Hammond's community now shows increased interest in STEM education. HPL’s offering of 3D printing complements this broader community push, giving adults a chance to experiment with the same technology that students are using.)

Sewing Machines – Interestingly, HPL included sewing machines in the mix. Sewing and textile arts have become a popular component of many library makerspaces, partly because they attract a diverse demographic (including crafters and seniors) and build valuable life skills (such as mending, fashion design, and quilting). Youth librarians at HPL probably chose to add sewing because they observed that young people showed enthusiasm for activities such as costume creation and craft projects. These machines allow for adult programs that teach basic sewing skills and upcycling workshops, which transform old clothes into new items and cosplay costume creation for people of all ages. The space connects home economics skills from the past to present-day maker culture by demonstrating that makerspaces encompass all forms of creation, extending beyond advanced technology. 

Other Portable Maker Tools: In addition, the library has a stash of different tools that can be brought out as needed.This may include things like vinyl cutters (for making stickers and decals), button makers, Arduino or Raspberry Pi kits for electronics, and various art supplies or hand tools. The staff can establish workshop equipment through the tools that remain stored in rolling cabinets. The program requires flexibility because students will work on DIY crafts with sewing machines and art supplies in one week, followed by technology subjects that involve 3D printing and coding kits in the next week. 

The Hammond Public Library will operate maker programs for adults through a scheduled program in this area. The makerspace offers an open lab format on Maker Monday evenings, allowing adults to visit and work on their personal projects. At the same time, staff members are available to assist with the use of equipment. The organization will deliver educational workshops through structured sessions that follow the traditional classroom learning format. The workshop schedule includes two sessions, which are “Intro to 3D Printing for Beginners” and “Sewing 101: Make Your Own Tote Bag.” HPL can develop programs that match local adult interests through community and youth/teen librarian feedback. Early programming might focus on practical skills – one can imagine classes on topics such as using a computer to design a simple object and then printing it, or learning how to digitally embroider a design on fabric (if embroidery attachments are available), etc. The modular space allows them to continue using the room for traditional adult computer classes (such as basic computer literacy or resume-writing workshops) when needed, so it remains a heavily utilized resource.

The development of this specific space would produce various positive results. Adult participants in the program can develop meaningful personal projects through their involvement. A patron can use the space to build their dream invention while another person learns to fix their clothes and gain financial savings and self-assurance in their ability to do things independently. The space enables people to work together with new acquaintances on community-based artistic initiatives. The maker tools have generated human results, which include "the grandparent and grandchild who worked together on a project," "the inventor who constructed a prototype," and "the teenager who acquired the ability to repair their own clothing." 
makersinthelibrary.org
HPL’s makerspace for adults aims to generate exactly those kinds of stories in the Hammond community.

The initiative needs an explanation to readers who do not know about the Hammond Public Library. The public library's mission at HPL aligns with the typical goals of public libraries, which aim to support lifelong learning and provide equal access to information while adding value to the community. The makerspace at HPL enables the library to expand its mission through hands-on learning experiences known as “learning by making.” The library serves as a location where people can both obtain knowledge through reading and internet access and create and distribute their own knowledge by making physical items or acquiring new abilities. The library remains current for the twenty-first century through this approach. The first positive feedback from other libraries shows that users will accept HPL's initiative. Chicago’s central library, for instance, kept its Maker Lab running after the pilot due to “overwhelmingly positive community response”, and it even won innovation awards for enabling “new forms of personal manufacturing and business opportunities”.The success story demonstrates that Hammond's smaller-scale modular design will achieve its intended objectives. 

Technology Integration and the SAMR Model

The evaluation of this technology initiative for adult education requires analysis through the SAMR model framework. Dr. Ruben Puentedura created the SAMR model, which provides a framework to evaluate technology integration in education through four stages: Substitution, Augmentation, Modification, and Redefinition.
edtechmagazine.com
The model helps determine how technology transforms educational experiences by evaluating its progression from basic tool substitution to complete transformation of academic possibilities.

A library makerspace would be positioned at which level of the SAMR spectrum when used for adult learning purposes? Let’s consider:

The library utilizes technology as a direct replacement for traditional tools at the basic level, without altering the core functions of these tools. The library provides e-books instead of printed books and computer-based typing classes instead of typewriters, which represent substitution practices. The Hammond Public Library utilizes computers in its lab for standard tasks, such as resume writing in Word, rather than relying on typewriters or handwriting, which represents substitution but provides greater convenience without altering the fundamental task of resume creation. The makerspace operates at a much advanced level than basic substitution.

The technology at this level provides substitution with additional functional capabilities. The library software enables adult students to enhance their learning through online tutorials, which offer instant feedback that is more effective than traditional textbooks. The makerspace at HPL enables traditional adult education activities to receive technological enhancements through software tools that allow participants to use digital pattern design programs during their sewing classes. The software application enhances the learning experience by allowing customization of patterns for sewing tasks related to bags.

The learning task undergoes a significant transformation when technology reaches this level. The makerspace at the library enables new educational program modifications that were previously impossible to implement. A standard library workshop about entrepreneurship serves as an example. The traditional business plan writing workshop at the library used to consist of a lecture about plan creation. The makerspace technology enables workshop participants to design prototypes and create marketing logos using graphic design software, transforming the learning experience into a practical, skill-based activity. The HPL space enables adult learners to create and print 3D models, rather than listening to lectures about 3D modeling concepts, which transforms passive learning into hands-on project work. Through technology implementation, library instructors can transform educational activities into active and realistic learning experiences.

The highest level of technology implementation, according to the model, enables completely new learning experiences that were impossible before. A well-implemented makerspace enables adult learning to reach its highest potential through this level. The technology at library makerspaces allows patrons to transform their invention concepts into physical prototypes through on-site fabrication. The library makerspace enables patrons to create their own prototypes through design and fabrication processes on location. The library can utilize digital fabrication tools to organize community-based projects that unite adults and teenagers for collaborative work on public art installations and robotics development, combining coding with crafting skills. The library can transform into a production studio through its digital media lab facilities, which enable adult learners to create videos and podcasts about local history and personal stories—the perfect setting. The library's educational scope has expanded through technology to include new activities in various settings.  It was impossible to achieve in traditional settings. The makerspace at Hammond Public Library demonstrates how technology changes the way adults learn through its operations. The library service evolution at Hammond Public Library shows how technology enables patrons to access new, creative, and learning opportunities that surpass basic information access. The library patrons now generate original content through physical and digital means instead of only receiving information. The makerspace enables adults to tackle actual problems through hands-on activities while they work on projects—the redefinition level of technology integration. The makerspace promotes constructivist learning through hands-on creation and distributes its finished work to others. The library experience for adult learners underwent a complete transformation through the tangible objects, which demonstrate how librarians now act as facilitators who join patrons in their discovery process.

The SAMR model experts emphasize that valuable technology implementation does not require every use to reach the Redefinition level. The different stages of technology implementation provide separate advantages to users. The technology implementation at Hammond Public Library includes basic computer classes for the substitution and augmentation of traditional methods, as well as creative project support for modification and redefinition. The combination of these integrated services at the library establishes an extensive learning environment for adults. The library utilizes technology to achieve specific learning goals, rather than using it as an end in itself—the technology adoption.

Reflections on Technology’s Impact on Adult Education at the Library

The makerspace initiative at Hammond Public Library shows how technology-based adult education evolves through the combination of structured and unstructured learning spaces, which provide educational materials to existing adult learning sites. Public libraries function as accessible educational centers for adult learning because they offer free educational resources to all community members who do not need to pay enrollment fees or tuition. Libraries can enhance their educational services for adult learners by implementing makerspace technologies. 

Libraries that use technology create permanent learning possibilities that enable everyone to access education at any stage of their life. Not every adult has access to a college lab or can afford a home workshop. The public library makerspace functions as an inclusive area that provides equal access to training for anyone who wishes to acquire new technological abilities or trade skills. The program creates substantial social effects because it enables people to overcome digital inequalities and skill deficiencies that prevent them from participating in a digital economy based on financial status or educational background. 

Adult learners tend to choose self-paced learning that follows their interests instead of traditional structured curricula. Makerspaces enable people to work on projects that hold personal significance to them. The space welcomes patrons who have different interests, such as woodworking, coding, and crafting, because it offers tools and resources for individual exploration. The student-centered educational method, enabled by technology, aligns with contemporary adult learning principles that emphasize student independence and meaningful learning content. 

Building a Learning Community: Technology’s impact is not only individual but communal. The library makerspace environment fosters an organic learning community, as discussed previously. Adults who might not have interacted otherwise find common ground in a creative project. The technology functions as an energy source that enables social learning activities and community development initiatives. Youth librarians participate in Hammond's strategy, which indicates intergenerational learning because teen programs function as educational resources for adult learners who will participate in community learning. The educational system operates as a permanent learning framework that extends its services to all community members across different age groups. 

The most important outcome of this change enables adults to find innovative methods for creative self-expression. Technology in the makerspace – whether it’s producing a short film in a media lab or designing a 3D model of an invention – allows adults to tell their stories or solve their problems in creative ways. Libraries have long provided materials for intellectual stimulation; now they provide the means of production for creative output. The library now enables people of all backgrounds to create content through digital art production and zine printing with its large-format printer and maker tools. People develop personal growth through these chances, which help them build confidence and sometimes motivate them to try new career paths or discover different hobbies. 

Libraries now include makerspaces as part of their facilities, which represent an educational transformation toward competency-based practical learning methods for adults. The program enhances existing library services, which include workforce development training and certification courses and small business support initiatives. The implementation of SAMR frameworks enables libraries to monitor their technological progress, which results in significant educational improvements that extend beyond simple device integration. The Hammond Public Library achieved this purposeful alignment through its design process, which used youth librarian feedback and community input to build a multi-purpose space that demonstrated how technology integration followed a strategic plan. 

Public libraries with makerspaces demonstrate how technology creates a positive effect on adult educational opportunities. The library now functions as a modern learning space that goes beyond its traditional role as a reading area. The Hammond Public Library established a modern makerspace for adults, which serves as an excellent illustration of this emerging trend. The article shows that libraries can develop modern learning areas for adults through technology implementation and community collaboration despite their limited funding and small physical footprint. Future libraries will probably reach the same level of prevalence as computer labs do in libraries today because they will serve as places where people can generate new knowledge in addition to accessing existing information. Makerspaces align with core educational and library objectives, focusing on enabling individuals to acquire knowledge while creating and enhancing their personal development through collaborative access to shared resources and technology. 

Sources:

American Library Association. (2013). Makerspaces. American Libraries Magazine. Retrieved from https://americanlibrariesmagazine.org

Chicago Public Library. (2013). About the Maker Lab. Retrieved from https://www.chipublib.org/maker-lab

Eltringham, J. (2023). Communicating the value of makerspaces. Makers in the Library. Retrieved from https://makersinthelibrary.org

Lehnen, C. (2019). Makerspaces in academic libraries (Tips and Trends). Association of College & Research Libraries. Retrieved from https://acrl.ala.org

Lakeshore Public Media. (2023). Makerspaces coming to Hammond schools. Retrieved from https://lakeshorepublicmedia.org

Shimalla, A. (2024). The SAMR model for technology integration. EdTech Magazine. Retrieved from https://edtechmagazine.com


Links:  


Chicago Public Library 5 minute introduction to it's maker space lab



Friday, September 5, 2025

Triple E Framework Self-Evaluation



 

Triple E Framework Self-Evaluation

I used the Triple E Framework to evaluate my professional web presence development and instructional technology integration work during this week. The model created by Liz Kolb evaluates educational technology effectiveness based on its ability to support student learning objectives instead of focusing on tool selection. The framework consists of three fundamental elements that guide its operation.

  • The technology successfully maintains student interest throughout the learning process according to the Engagement criterion. 
  • The technology enhances learning by providing additional content that traditional teaching methods cannot deliver.
  • The Extension criterion assesses whether students can use their acquired knowledge in practical, real-world situations.




My Self-Evaluation Using the Triple E Framework
I used the self-assessment rubric to create a chart that displays my results in the three assessment domains. The following assessment results emerge from my evaluation process:  Engagement: I scored at the highest level in this category. I utilize technology to engage students through interactive polling, multimedia content, and collaborative tools, including Padlet and Jamboard. The tools I use, such as Canva and EdPuzzle, help students stay focused and interested in their work because they provide personalized learning experiences. Enhancement: I demonstrate average proficiency in this area. I implement technology-based learning scaffolding through Google Forms quizzes for instant feedback and simulations and visualizations to make complex ideas more tangible. The current tools I use for learning support do not effectively transform student thinking and information-processing methods.  Extension: This represents the area where I need to develop my skills. I aim to enhance my practice by connecting academic content to real-world scenarios through case studies and authentic digital storytelling projects, although I  currently do this only occasionally. My goal is to establish student blogging and digital portfolios and c
Community-based technology projects that enable students to apply learned material outside traditional classroom and library settings.

Reflection & Next Steps

The framework required me to analyze my technology usage with greater purpose. I will make a conscious effort to select tools that support my learning objectives while focusing on extension support. I will use Wakelet and Canva Docs for project-based work to enhance community engagement and showcase student work. I will apply the Triple E Framework as a reflective tool to assess both the tools I use and their effectiveness in supporting student development.